AoeStats
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Oasis

510066876Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
2049
+3
🇹🇼 Britons · Taiwan
2032
+4
🇹🇼 Varangians · Taiwan
2004
+4
🇹🇼 Maya · Taiwan
1983
+4
🇨🇳 Mongols · China
1803
-6
🇻🇳 Burmese · Vietnam
1754
-5
🇮🇳 Koreans · India
1579
-2
🇧🇪 Magyars · Belgium
1537
-2
Player eAPM Actions Feudal Castle Imperial Opening
94 3,846 10:02 20:58 30:04 ⚔ Archer Rush
61 2,483 8:50 19:06 31:23 ⚔ Scout Rush
49 2,010 9:17 19:39 29:47 ⚔ Archer Rush
44 1,782 8:53 21:31 35:43 ⚔ Scout Rush
40 1,655 8:11 18:59 33:45 ⚔ M@A FC
40 1,615 9:20 21:52 36:16 ⚔ M@A into Archers
38 1,547 9:31 21:09 33:45 ⛏ Fast Castle
29 1,196 9:24 20:43 38:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,025 14,378 12,730 4,000 67,133 70,318
17,870 20,045 11,090 3,280 52,285 56,496
16,770 14,801 8,820 4,300 44,691 49,521
20,220 13,543 7,620 2,950 44,333 47,647
16,725 17,340 3,575 3,655 41,295 44,940
11,725 13,228 7,495 2,400 34,848 36,923
15,425 12,272 3,760 1,755 33,212 37,612
17,150 8,810 5,550 200 31,710 38,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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