AoeStats
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Lombardia

509067662Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 51m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
2086
+8
🇹🇼 Persians · Taiwan
2077
+8
🇹🇼 Maya · Taiwan
2043
+9
🇹🇼 Mongols · Taiwan
1685
+23
🇹🇷 Goths · Türkiye
1984
-16
🇨🇳 Persians · China
1888
-12
🇫🇷 Khmer · France
1839
-10
🇨🇳 Mongols · China
1825
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 3,563 8:00 19:33 32:22 ⚔ Scout Rush
58 2,965 10:52 14:23 29:29 ⛏ Fast Castle
54 2,794 11:50 15:24 32:49 ⛏ Fast Castle
50 2,577 8:34 19:00 36:08 ⚔ Scout Rush
48 2,458 8:27 19:37 31:52 ⚔ Scout Rush
46 2,385 9:46 16:07 32:14 ⛏ Fast Castle
42 2,149 10:46 14:40 29:18 ⛏ Fast Castle
39 1,986 10:52 13:43 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,365 35,329 26,980 1,380 117,054 125,030
57,330 25,844 24,955 4,815 112,944 122,066
56,860 25,901 22,805 850 106,416 114,390
21,900 33,116 18,640 5,360 79,016 81,689
36,210 18,189 15,290 2,180 71,869 78,526
20,785 27,920 16,000 3,990 68,695 73,142
26,970 21,393 15,255 2,910 66,528 74,023
15,450 27,039 17,350 5,365 65,204 78,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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