AoeStats
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Fortress

510085723Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
852
+11
🇺🇸 Saxons · United States
813
+12
🇨🇳 Britons · China
748
-12
🇨🇳 Georgians · China
710
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,462 8:54 12:27 32:45 ⛏ Fast Castle
26 1,211 6:49 13:39 29:10 ⛏ Fast Castle
15 670 8:42 12:40 31:28 ⛏ Fast Castle
14 621 7:23 16:19 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,490 24,990 14,985 2,960 71,425 82,852
22,980 23,855 15,195 1,600 63,630 69,959
23,360 16,210 10,745 4,555 54,870 70,736
23,800 12,965 11,520 3,850 52,135 57,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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