AoeStats
← Mark0

Arena

508805907Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 61m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
830
+16
🇲🇽 Italians · Mexico
804
+17
🇲🇽 Slavs · Mexico
831
-17
🇨🇱 Chinese · Chile
819
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,885 11:49 16:40 35:37 ⛏ Fast Castle
23 1,408 10:33 20:02 43:48 ⛏ Fast Castle
23 1,426 10:58 19:56 39:15
12 769 12:02 22:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,710 22,780 8,295 5,850 61,635 62,767
21,845 24,690 10,410 4,350 61,295 71,831
19,240 21,505 15,160 2,250 58,155 81,001
15,705 14,115 6,905 2,580 39,305 57,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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