AoeStats
← Marta

Black Forest

510647045Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1294
+11
🇧🇷 Ethiopians · Brazil
1234
+14
🇦🇷 Bohemians · Argentina
1219
+14
🇦🇷 Varangians · Argentina
1209
+15
🇨🇦 Bengalis · Canada
1200
-14
🇮🇳 Goths · India
1199
-14
🇹🇷 Khitans · Türkiye
1191
-14
🇫🇷 Mongols · France
1157
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,140 11:30 15:28 29:28 ⛏ Fast Castle
35 1,810 11:08 15:27 28:15 ⛏ Fast Castle
31 1,576 10:40 16:35 31:14 ⛏ Fast Castle
29 1,500 13:37 17:25 35:57 ⛏ Fish Boom FC
29 1,483 12:02 15:44 30:23 ⛏ Fast Castle
22 1,149 11:11 15:22 31:26 ⛏ Fast Castle
19 951 12:51 17:25 31:31 ⛏ Fish Boom FC
17 881 12:31 19:34 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,635 28,370 11,020 1,600 95,625 115,095
47,335 20,025 23,060 4,350 94,770 103,394
17,505 20,785 18,935 2,915 60,140 61,987
25,115 18,740 12,825 3,165 59,845 82,621
23,345 22,934 9,075 3,000 58,354 87,025
25,930 18,530 11,065 1,360 56,885 63,482
15,120 14,354 12,260 1,770 43,504 59,230
10,975 15,614 6,705 3,950 37,244 38,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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