AoeStats
← Marta

Black Forest

510635610Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 45m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1288
+14
🇻🇪 Mongols · Venezuela
1275
+14
🇨🇦 Persians · Canada
1249
+15
🇮🇱 Turks · Israel
1229
+16
🇧🇷 Cumans · Brazil
1286
-17
🇺🇸 Armenians · United States
1226
-14
🇦🇷 Bohemians · Argentina
1215
-14
🇦🇷 Varangians · Argentina
1205
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 3,295 11:47 15:24 28:48 ⛏ Fish Boom FC
43 1,946 12:35 19:39 32:21 ⛏ Fish Boom FC
42 1,928 13:59 18:07 32:17 ⛏ Fast Castle
40 1,834 10:59 24:35 32:16 ⛏ Fish Boom
29 1,301 16:08 20:14 34:40 ⛏ Fish Boom FC
29 1,341 12:13 16:30 31:21 ⛏ Fast Castle
23 1,056 11:41 17:40 32:41 ⛏ Fish Boom FC
14 625 12:01 24:53 34:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,650 31,990 14,665 3,550 68,855 72,510
29,955 24,275 8,400 2,930 65,560 66,564
30,415 13,146 12,650 3,065 59,276 60,325
19,100 19,899 13,250 4,745 56,994 73,119
25,385 12,835 11,545 3,000 52,765 67,470
20,430 19,196 9,730 1,405 50,761 64,712
23,765 16,302 8,685 1,055 49,807 56,252
11,515 12,795 1,410 1,700 27,420 40,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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