AoeStats
← Faruk4999

Pilgrims

509513120Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 57m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1116
+14
🇲🇽 Vikings · Mexico
1032
+17
🇲🇽 Saxons · Mexico
1127
-18
🇲🇽 Japanese · Mexico
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,285 11:01 18:25 45:51 ⛏ Fish Boom into Galleys FC
24 1,392 10:45 15:22 32:44 ⛏ Fish Boom FC into Fire Galleys into Galleys
23 1,317 10:22 22:37 39:44 ⛏ Fish Boom
14 820 12:34 19:15 41:04 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,215 19,030 10,045 5,200 56,490 66,840
20,425 21,160 11,940 2,350 55,875 58,709
13,920 24,865 12,515 2,350 53,650 70,461
12,250 25,940 12,080 2,020 52,290 56,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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