AoeStats
← Faruk4999

Arena

509505989Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 61m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
994
+12
🇲🇽 Japanese · Mexico
991
+12
🇵🇪 Khitans · Peru
935
+15
🇬🇹 Varangians · Guatemala
932
+15
🇺🇸 Saracens · United States
1076
-19
🇺🇸 Goths · United States
965
-16
🇺🇸 Franks · United States
803
-10
🇺🇸 Poles · United States
790
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 2,078 10:08 18:15 35:16 ⛏ Fast Castle
31 1,901 10:42 14:59 32:44 ⛏ Fast Castle
28 1,732 10:25 15:28 33:21 ⛏ Fast Castle
22 1,353 11:17 14:55 31:31 ⛏ Fast Castle
18 1,112 11:56 15:35 31:41 ⛏ Fast Castle
18 1,134 10:52 16:37 38:22 ⛏ Fast Castle
17 1,067 12:29 16:57 36:47 ⛏ Fast Castle
14 880 11:28 16:40 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,170 22,395 18,605 4,500 105,670 111,534
24,395 35,180 15,660 3,935 79,170 81,748
32,615 22,555 16,155 6,210 77,535 85,848
36,825 19,950 17,485 2,300 76,560 94,589
30,170 15,800 15,520 8,250 69,740 76,864
31,630 17,535 17,630 2,180 68,975 78,638
27,100 10,250 25,085 2,150 64,585 74,104
28,315 17,270 15,140 2,900 63,625 90,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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