AoeStats
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Arabia

510352407Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,731 11:00 20:03 25:35 ◆ FC into Fast Imp
28 1,760 11:31 20:06 34:31 ⛏ Fast Castle
22 1,392 11:26 16:36 39:11 ⛏ Fast Castle
0 9 — — —
0 6 — — —
0 21 — — —
0 16 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,845 15,650 15,235 2,180 56,910 70,380
23,175 17,350 12,820 2,120 55,465 90,909
9,640 8,364 2,860 2,355 23,219 23,176
100 0 0 0 100 120
50 0 0 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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