AoeStats
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African Clearing

510877918Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 54m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1406
+14
🇺🇸 Varangians · United States
1405
+14
🇨🇴 Huns · Colombia
1367
+15
🇫🇷 Berbers · France
1371
-15
🇫🇷 Japanese · France
1350
-14
🇫🇷 Mongols · France
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,988 13:41 23:51 46:16 ⚔ Scout Rush
37 2,009 19:22 24:23 42:33 ⛏ Fast Castle
36 1,935 11:21 22:17 41:20 ⚔ Scout Rush
34 1,867 14:13 33:03 49:39 ⛏ Fish Boom FC
30 1,608 14:08 17:32 48:35 ⛏ Fast Castle
24 1,281 13:58 17:56 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,075 12,933 15,820 3,100 55,928 60,690
15,080 17,766 13,010 1,800 47,656 51,118
18,285 15,040 5,385 3,500 42,210 48,633
17,585 13,813 7,075 2,000 40,473 42,506
16,850 14,121 5,220 2,075 38,266 44,007
14,435 7,505 8,065 3,750 33,755 34,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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