AoeStats
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MegaRandom

510867966Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 85m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1406
+15
🇧🇷 Gurjaras · Brazil
1356
+17
🇦🇷 Spanish · Argentina
1337
+17
🇫🇷 Berbers · France
1388
-17
🇫🇷 Varangians · France
1366
-16
🇫🇷 Mongols · France
1356
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 4,455 11:50 26:36 46:56 ⚔ Scout Rush
51 4,385 12:26 22:49 42:21 ⚔ Scout Rush
42 3,577 10:31 18:59 36:04 ⚔ Scout Rush
37 3,163 11:08 21:03 38:45 ⚔ Archer Rush
35 3,010 10:34 24:23 38:11 ⚔ Archer Rush
26 2,232 12:38 17:26 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,630 28,320 33,475 2,945 146,370 153,007
88,390 30,170 19,850 6,700 145,110 149,611
56,610 31,894 26,620 4,150 119,274 147,708
37,590 40,868 23,355 4,850 106,663 110,299
54,715 31,663 11,595 5,065 103,038 108,599
38,040 32,581 16,015 3,800 90,436 96,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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