AoeStats
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Arena

510277573Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 60m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1346
+16
🇭🇰 Saxons · Hong Kong SAR China
1319
+17
🇻🇳 Huns · Vietnam
1289
+18
🇨🇳 Saracens · China
1262
+19
🇹🇼 Persians · Taiwan
1392
-19
🇮🇳 Khmer · India
1387
-20
🇮🇳 Teutons · India
1328
-17
🇧🇪 Lithuanians · Belgium
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,370 9:41 13:23 32:26 ⛏ Fast Castle
45 2,751 10:51 14:09 30:13 ⛏ Fast Castle
36 2,166 9:08 17:50 36:39 ⛏ Fast Castle
36 2,180 9:37 14:01 28:56 ⛏ Fast Castle
29 1,753 9:51 14:05 30:45 ⛏ Fast Castle
28 1,691 10:53 14:42 32:44 ⛏ Fast Castle
24 1,434 9:10 25:02 30:57 ⚔ Towers FC into Fast Imp
22 1,317 11:11 14:04 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,695 24,745 25,360 4,605 117,405 123,355
40,200 39,760 16,590 1,775 98,325 116,733
36,595 24,105 26,200 3,570 90,470 93,916
44,410 14,945 24,190 1,510 85,055 89,332
39,020 15,770 16,160 4,105 75,055 90,087
31,985 15,870 16,140 3,450 67,445 68,902
18,370 14,920 3,360 2,560 39,210 40,906
15,340 11,563 4,345 1,845 33,093 35,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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