AoeStats
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Nomad

510057472Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 40m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1266
+16
🇳🇴 Vikings · Norway
1266
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🇭🇰 Chinese · Hong Kong SAR China
1237
+18
🇨🇳 Tatars · China
1227
+18
🇨🇳 Franks · China
1377
-21
🇦🇺 Mongols · Australia
1373
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🇨🇳 Vietnamese · China
1184
-13
🇪🇸 Danes · Spain
1161
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,461 12:38 16:43 35:58 ⛏ Fish Boom FC
32 1,292 15:05 20:03 36:19 ⛏ Fish Boom FC
32 1,290 13:06 23:07 — ⚔ Fish Boom into Archers
31 1,249 15:53 24:07 — ⚔ Fish Boom into Galleys into Skirms
27 1,069 16:05 22:25 — ⛏ Fast Castle
21 835 17:21 21:18 29:12 ⛏ Fish Boom FC
5 215 — — —
1 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,980 15,110 9,530 1,250 42,870 46,791
12,450 13,462 7,150 4,305 37,367 43,964
9,135 13,282 3,630 1,625 27,672 29,046
7,200 9,645 5,315 1,805 23,965 24,347
8,590 6,144 2,195 2,900 19,829 21,067
6,990 6,671 1,380 1,350 16,391 16,732
200 450 0 100 750 200
0 275 0 0 275 149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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