AoeStats
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Nomad

510051170Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 25m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1320
+17
🇨🇱 Slavs · Chile
1306
+17
🇨🇳 Persians · China
1304
+17
🇨🇳 Spanish · China
1253
+19
🇨🇳 Franks · China
1387
-20
1354
-19
🇹🇼 Japanese · Taiwan
1347
-18
🇨🇭 Huns · Switzerland
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 974 14:29 18:33 — ⛏ Fish Boom FC
35 906 13:03 16:58 — ⛏ Fish Boom FC
33 855 12:49 16:52 — ⛏ Fish Boom FC
33 855 13:37 17:36 — ⛏ Fish Boom FC
27 680 15:03 19:17 — ⛏ Fish Boom FC
24 625 14:13 17:55 — ⛏ Fish Boom FC
20 507 13:05 17:57 — ⛏ Fish Boom FC
17 424 13:22 18:02 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,345 4,988 2,475 100 14,908 15,373
6,390 5,364 550 400 12,704 12,498
5,675 5,498 1,070 200 12,443 13,058
5,350 5,398 755 400 11,903 12,650
5,210 3,356 1,040 1,120 10,726 10,994
5,025 4,064 670 950 10,709 11,122
5,175 4,014 1,160 290 10,639 11,866
4,335 3,625 385 850 9,195 9,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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