AoeStats
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Lombardia

509658607Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 23m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1504
+13
🇺🇸 Magyars · United States
1438
+16
🇺🇸 Hindustanis · United States
1437
+16
🇺🇸 Saracens · United States
1375
+18
🇩🇪 Mongols · Germany
1461
-17
🇦🇷 Saxons · Argentina
1435
-16
🇹🇼 Khitans · Taiwan
1424
-15
🇨🇳 Franks · China
1421
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,278 11:57 15:48 — ⛏ Fast Castle
48 1,112 9:09 21:24 — ⚔ M@A Rush
42 962 9:52 15:12 — ⛏ Fast Castle
30 691 9:53 — — ⚔ Scout Rush
30 704 10:37 — — ⚔ Scout Rush
29 661 9:31 — — ⚔ Archer Rush
23 543 11:03 18:09 — ⚔ FC into Archers
15 349 10:36 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,080 3,284 1,975 100 12,439 12,444
6,200 3,746 1,020 0 10,966 12,008
6,555 3,525 150 0 10,230 10,783
3,800 3,565 1,740 0 9,105 10,178
4,915 2,865 350 0 8,130 8,922
3,375 2,740 480 875 7,470 7,157
3,675 2,132 250 315 6,372 6,706
3,160 1,510 100 0 4,770 6,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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