AoeStats
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MegaRandom

509621012Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 60m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1381
+17
1375
+17
🇨🇭 Varangians · Switzerland
1373
+17
🇫🇷 Ethiopians · France
1347
+18
🇦🇺 Ethiopians · Australia
1413
-18
🇻🇳 Spanish · Vietnam
1403
-18
🇨🇳 Ethiopians · China
1389
-17
🇭🇰 Varangians · Hong Kong SAR China
1365
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,571 12:12 15:55 31:06 ⚔ FC into Archers
45 2,701 9:57 13:15 37:48 ⛏ Fast Castle
44 2,675 11:36 15:25 33:03 ⛏ Fast Castle
36 2,178 12:27 16:49 33:14 ⛏ Fast Castle
36 2,164 9:00 16:21 37:05 ⛏ Fast Castle
34 2,069 10:43 14:43 44:12 ⚔ Scout Rush
27 1,623 11:52 15:36 32:31 ⛏ Fast Castle
26 1,580 10:11 13:57 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,605 46,542 15,280 1,375 93,802 105,589
38,110 20,068 25,550 3,900 87,628 104,898
35,165 25,158 22,385 2,550 85,258 94,266
37,925 14,240 18,040 3,750 73,955 106,672
24,310 30,270 15,985 3,110 73,675 80,310
31,500 32,699 7,215 1,140 72,554 81,290
38,320 22,280 6,525 2,355 69,480 72,359
11,750 7,432 5,455 1,800 26,437 30,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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