AoeStats
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MegaRandom

509321519Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Maya · South Korea
1528
+14
🇧🇷 Varangians · Brazil
1489
+16
🇦🇺 Poles · Australia
1480
+16
🇨🇳 Ethiopians · China
1457
+17
🇩🇪 Goths · Germany
1534
-17
🇨🇳 Mongols · China
1505
-17
🇭🇺 Portuguese · Hungary
1482
-16
🇨🇱 Lithuanians · Chile
1417
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 3,298 11:12 23:57 39:33 ⚔ Archer Rush
69 3,115 10:18 29:25 42:16 ⚔ Archer Rush
57 2,573 9:22 22:56 42:41 ⚔ Scout Rush
55 2,480 8:39 26:35 — ⚔ Scout Rush
47 2,099 9:00 26:50 41:45 ⚔ Scout Rush
46 2,042 9:13 27:14 — ⚔ Scout Rush
39 1,758 11:30 15:27 40:00 ⛏ Fast Castle
36 1,614 9:15 27:44 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,210 11,387 14,870 1,145 55,612 62,251
26,710 13,119 8,200 1,900 49,929 51,612
19,380 9,951 10,590 1,530 41,451 43,037
12,475 13,298 9,785 1,650 37,208 39,855
14,070 12,129 7,535 850 34,584 40,090
19,605 8,723 5,250 565 34,143 37,010
15,390 8,528 3,970 1,950 29,838 31,478
7,555 8,039 1,375 765 17,734 18,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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