AoeStats
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Fortress

509039575Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 70m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1365
+14
🇹🇷 Franks · Türkiye
1338
+15
🇲🇽 Burgundians · Mexico
1308
+16
🇲🇽 Hindustanis · Mexico
1239
+19
🇨🇳 Khmer · China
1443
-22
🇭🇰 Varangians · Hong Kong SAR China
1327
-17
🇹🇼 Bohemians · Taiwan
1237
-13
🇨🇿 Japanese · Czechia
1217
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 4,477 7:28 11:32 15:48 ◆ FC into Fast Imp
56 3,963 8:05 11:55 25:36 ⛏ Fast Castle
50 3,544 7:17 10:07 25:33 ⛏ Fast Castle
44 3,094 7:35 11:12 28:25 ⛏ Fast Castle
36 2,562 7:25 12:36 27:37 ⛏ Fast Castle
34 2,413 8:26 12:13 25:32 ⛏ Fast Castle
27 1,949 7:52 12:27 26:09 ⛏ Fast Castle
22 1,569 8:16 12:30 25:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,015 22,725 25,920 1,920 133,580 157,810
57,380 55,840 9,755 7,880 130,855 136,168
51,295 50,475 21,975 5,490 129,235 135,838
67,140 25,985 25,990 2,615 121,730 134,349
28,920 44,390 32,800 3,605 109,715 123,613
54,045 19,625 30,085 1,690 105,445 118,465
27,205 23,495 10,490 670 61,860 65,978
22,730 9,280 10,215 2,120 44,345 57,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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