AoeStats
← Sadicomane

MegaRandom

510246050Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 20m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1173
+17
🇦🇷 Maya · Argentina
1167
+17
🇦🇷 Hindustanis · Argentina
1153
+18
🇺🇸 Magyars · United States
1211
-17
🇺🇸 Romans · United States
1211
-18
🇺🇸 Danes · United States
1176
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,088 9:19 20:20 — ⚔ Archer Rush
39 808 10:35 — — ⚔ Scout Rush
33 685 9:32 — — ⚔ Scout Rush
31 637 10:10 — — ⚔ Scout Rush
22 445 11:10 — — ⚔ Scout Rush
18 360 10:17 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,795 3,465 1,690 100 9,050 9,481
5,025 2,886 150 0 8,061 8,511
3,810 3,021 150 0 6,981 7,900
3,615 3,180 0 0 6,795 7,891
3,935 2,535 50 0 6,520 7,733
3,270 1,976 410 0 5,656 6,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.