AoeStats
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Nomad

509470532Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Varangians · Portugal
1330
+16
🇨🇱 Burgundians · Chile
1243
+19
🇲🇿 Portuguese · Mozambique
1235
+20
🇲🇿 Italians · Mozambique
1175
+21
🇹🇷 Khmer · Türkiye
1373
-21
🇹🇷 Lithuanians · Türkiye
1328
-20
🇧🇷 Vikings · Brazil
1319
-19
🇹🇷 Japanese · Türkiye
1241
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,872 13:24 17:40 33:19 ⛏ Fish Boom FC into Fire Galleys
36 1,859 12:54 18:27 35:48 ⛏ Fish Boom FC
36 1,854 14:03 18:44 38:22 ⛏ Fish Boom FC
28 1,452 15:39 21:42 38:33 ⛏ Fish Boom into Galleys FC
27 1,378 14:26 19:48 — ⛏ Fish Boom FC
26 1,338 15:07 18:05 30:26 ⛏ Fish Boom FC
24 1,242 14:02 18:48 — ⛏ Fast Castle
17 860 14:32 22:39 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,410 17,168 13,470 4,200 60,248 64,869
27,020 11,669 12,545 2,345 53,579 79,069
16,250 18,825 7,350 5,200 47,625 54,208
16,785 20,096 7,380 2,265 46,526 51,058
16,510 20,173 6,165 3,050 45,898 45,722
9,320 11,544 6,075 1,945 28,884 35,983
6,725 6,655 1,140 3,100 17,620 17,651
3,775 9,084 2,850 200 15,909 17,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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