AoeStats
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Nomad

509457938Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 45m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Varangians · Portugal
1337
+11
🇲🇿 Portuguese · Mozambique
1233
+16
🇩🇰 Wu · Denmark
1186
+19
🇲🇿 Spanish · Mozambique
1169
+18
🇩🇪 Vikings · Germany
1228
-16
🇦🇷 Japanese · Argentina
1228
-16
🇹🇷 Celts · Türkiye
1223
-16
🇧🇪 Magyars · Belgium
1221
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,080 13:39 18:08 — ⛏ Fish Boom FC
45 2,028 14:43 22:31 — ⛏ Fish Boom FC
38 1,726 12:20 21:04 35:01 ⛏ Fish Boom into Fire Galleys FC
37 1,667 14:15 20:10 35:02 ⛏ Fish Boom into Galleys FC
24 1,106 15:59 24:36 — ⚔ Fish Boom FC into Scouts
21 973 13:50 18:27 36:26 ⚔ Fish Boom FC into Archers
20 918 13:47 25:33 — ⚔ Fish Boom into Scouts
19 873 13:36 21:10 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,235 14,825 6,000 3,000 49,060 53,243
20,590 15,748 9,510 1,855 47,703 53,941
12,745 13,644 6,070 1,810 34,269 40,082
10,720 12,628 4,345 2,170 29,863 31,234
5,575 12,295 7,515 1,360 26,745 27,197
13,400 8,579 1,775 2,750 26,504 31,693
9,150 9,302 5,800 1,600 25,852 30,540
9,295 8,531 1,975 2,350 22,151 24,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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