AoeStats
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Coastal Forest

510643691Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 35m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1049
+11
🇹🇷 Lithuanians · Türkiye
1023
+12
🇺🇸 Franks · United States
976
+14
🇲🇽 Aztecs · Mexico
917
+16
🇨🇴 Chinese · Colombia
1027
-16
🇨🇴 Burmese · Colombia
1018
-37
🇲🇽 Romans · Mexico
949
-14
🇨🇴 Saxons · Colombia
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
86 3,040 11:29 15:53 33:37 ⛏ Fish Boom FC
49 1,737 11:31 29:46 — ⚔ Scouts into Fish Boom
39 1,364 9:56 25:19 — ⚔ Drush into Archers into Scouts
39 1,356 9:37 21:44 — ⚔ Fish Boom into Scouts
33 1,172 11:54 16:20 — ⛏ Fast Castle
23 809 9:18 21:43 —
20 718 12:42 20:57 30:58 ⛏ Fish Boom FC
17 585 11:50 22:37 28:59 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
11,310 9,410 2,180 850 23,750 29,650
11,315 8,525 3,495 305 23,640 28,857
9,400 5,770 4,225 1,100 20,495 23,108
9,840 7,018 2,630 300 19,788 21,865
6,050 8,955 4,495 5 19,505 25,188
5,850 6,854 2,525 1,030 16,259 18,999
6,770 5,122 910 1,725 14,527 16,255
5,095 4,620 1,565 0 11,280 11,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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