AoeStats
← diossnefru1

Black Forest

510242553Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 51m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Varangians · Peru
947
+14
🇵🇪 Persians · Peru
921
+15
🇲🇽 Portuguese · Mexico
904
-15
🇨🇴 Franks · Colombia
892
-40
Player eAPM Actions Feudal Castle Imperial Opening
28 1,452 13:22 17:15 38:42 ⛏ Fast Castle
28 1,428 13:06 17:48 34:30 ⛏ Fast Castle
23 1,182 13:06 19:47 42:57 ⛏ Fast Castle
20 1,024 10:43 19:10 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,990 18,457 20,155 4,380 73,982 77,410
29,845 25,050 10,190 3,550 68,635 75,455
25,270 13,273 15,085 2,435 56,063 61,720
16,245 16,468 9,025 2,135 43,873 47,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.