AoeStats
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Lombardia

510239253Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 34m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1173
+17
🇦🇷 Aztecs · Argentina
1166
+17
🇦🇷 Portuguese · Argentina
1151
+18
🇲🇽 Varangians · Mexico
1236
-19
🇺🇸 Byzantines · United States
1199
-18
🇨🇴 Goths · Colombia
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,252 10:43 16:53 — ⚔ Archers FC
52 1,788 9:56 21:35 — ⚔ M@A Rush
40 1,369 11:07 15:46 29:43 ⛏ Fast Castle
39 1,354 9:24 19:29 — ⛏ Fast Castle
31 1,083 12:40 19:01 — ⛏ Fast Castle
26 889 9:58 13:50 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,665 6,638 6,460 850 32,613 37,443
6,400 9,105 7,505 725 23,735 25,815
10,395 5,850 2,495 750 19,490 20,191
8,745 4,759 2,405 2,340 18,249 20,447
8,155 5,103 3,635 350 17,243 20,918
8,375 4,512 1,595 780 15,262 16,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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