AoeStats
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Nomad

510302897Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 43m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1394
+15
🇺🇸 Vikings · United States
1347
+17
🇩🇪 Varangians · Germany
1391
-16
🇩🇪 Burgundians · Germany
1370
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,233 12:18 24:24 33:29 ⛏ Fish Boom into Galleys FC
43 1,907 13:40 25:30 41:08 ⛏ Fish Boom into Galleys FC
36 1,582 12:56 21:29 33:39 ⛏ Fish Boom FC
25 1,077 13:35 17:29 29:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,970 16,320 9,395 2,400 49,085 58,642
18,090 18,221 7,860 1,600 45,771 52,322
N
13,415 18,215 10,200 2,350 44,180 46,870
11,210 9,967 4,515 1,700 27,392 29,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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