AoeStats
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Nomad

510294818Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 42m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1442
+14
🇦🇺 Persians · Australia
1301
+19
🇩🇪 Varangians · Germany
1397
-17
🇩🇪 Burgundians · Germany
1374
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,804 15:11 19:24 — ⛏ Fish Boom FC
40 1,691 13:13 16:29 39:13 ⛏ Fish Boom FC
35 1,485 12:30 16:51 38:24 ⛏ Fish Boom FC
30 1,249 12:32 19:39 35:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,205 12,505 8,090 3,450 45,250 46,745
18,465 13,498 6,400 2,035 40,398 41,981
15,205 14,675 5,375 950 36,205 40,705
11,325 9,776 4,045 1,610 26,756 27,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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