MegaRandom
510290306Analyzed2v2 RM
·
10h ago on Sep 30, 2026·
25m 26s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
YDRL
16 units ordered
Spearman7
Skirmisher7
Archer1
Knight1
First military 12:50 — Spearman
Alastan
25 units ordered
Camel Scout14
Knight6
Archer2
Skirmisher2
Monk1
First military 13:13 — Archer
Jordan Belfort
23 units ordered
Cavalier17
Flemish Militia4
Scout Cavalry2
First military 10:49 — Flemish Militia
Calaquende
11 units ordered
Archer4
Knight3
Mounted Crossbowman2
Scout Cavalry1
Mangonel1
First military 11:04 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
YDRL’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
Alastan’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
Jordan Belfort’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Calaquende’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3