AoeStats
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Nomad

510179712Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 46m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1382
+15
🇩🇪 Berbers · Germany
1357
+16
🇪🇸 Spanish · Spain
1419
-17
🇹🇷 Persians · Türkiye
1314
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,994 13:18 17:33 39:04 ⛏ Fish Boom FC
40 1,849 13:43 17:39 38:04 ⛏ Fish Boom FC
39 1,811 12:51 16:30 35:41 ⛏ Fish Boom FC
37 1,729 13:15 16:45 30:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,470 15,198 8,420 2,250 48,338 57,798
15,130 13,871 5,310 3,215 37,526 46,743
14,630 11,845 6,445 2,250 35,170 39,275
9,885 12,115 7,790 2,390 32,180 34,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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