AoeStats
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MegaRandom

510917996Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 56m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
935
+10
🇺🇸 Mongols · United States
899
+12
🇪🇨 Varangians · Ecuador
883
+12
🇺🇦 Tatars · Ukraine
875
+12
🇧🇷 Mongols · Brazil
844
-13
🇧🇷 Vietnamese · Brazil
811
-12
🇧🇷 Franks · Brazil
776
-11
🇧🇷 Britons · Brazil
770
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,711 11:32 27:17 — ⚔ Fish Boom into Scouts
26 1,451 9:39 19:15 32:41 ⛏ Fish Boom FC
25 1,425 12:52 25:08 40:15 ⛏ Fish Boom
23 1,301 10:43 16:49 48:26 ⛏ Fish Boom FC
21 1,214 10:28 27:40 40:59 ⚔ Archer Rush
17 976 13:20 22:13 38:51 ⛏ Fish Boom FC into Fire Galleys
16 902 11:22 26:57 43:38 ⚔ Scouts into Fish Boom
14 806 14:41 18:55 45:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,985 23,650 4,800 2,980 53,415 56,211
17,430 16,442 12,970 2,980 49,822 66,042
11,595 17,453 13,165 1,525 43,738 46,481
20,415 6,750 12,270 2,050 41,485 45,206
11,125 18,715 7,085 3,050 39,975 48,990
12,930 12,180 11,415 2,050 38,575 54,782
18,655 11,496 4,290 3,450 37,891 39,069
13,870 10,490 3,775 4,850 32,985 36,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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