AoeStats
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Black Forest

510642925Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 52m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
791
+13
🇺🇸 Portuguese · United States
743
+15
🇺🇸 Mongols · United States
725
+16
🇫🇷 Varangians · France
704
+17
🇧🇷 Lithuanians · Brazil
760
-17
🇧🇷 Byzantines · Brazil
751
-16
🇩🇪 Cumans · Germany
691
-14
🇷🇺 Mongols · Russia
686
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,648 12:29 23:59 34:42 ⛏ Fast Castle
26 1,359 10:55 20:53 35:50 ⛏ Fast Castle
17 905 14:53 30:32 39:56 ⛏ Fast Castle
16 837 17:57 28:02 39:29 ⚔ M@A FC into Skirms
14 746 16:05 28:54 37:37 ⛏ Fast Castle
12 643 13:33 21:40 34:09 ⛏ Fast Castle
11 597 12:33 19:43 29:41 ⛏ Fast Castle
11 554 11:50 25:14 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,210 27,850 21,435 3,000 75,495 86,609
24,620 19,245 16,850 2,550 63,265 79,570
27,375 14,829 11,445 950 54,599 77,578
17,715 21,893 12,710 1,575 53,893 64,973
22,755 11,300 10,095 4,350 48,500 69,545
21,740 15,927 8,475 2,250 48,392 59,706
19,730 19,026 7,165 1,150 47,071 55,893
11,505 10,602 5,320 2,655 30,082 36,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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