AoeStats
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Arena

510696544Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 42m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
924
+16
🇺🇸 Burgundians · United States
891
+17
🇨🇳 Italians · China
933
-17
🇨🇳 Varangians · China
906
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,105 12:21 19:05 32:02 ⛏ Fast Castle
24 1,040 10:41 16:16 35:47 ⛏ Fast Castle
21 882 11:20 15:19 33:15 ⛏ Fast Castle
18 760 12:40 16:44 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,095 19,245 11,820 2,900 51,060 57,955
17,465 9,915 8,030 3,600 39,010 46,131
16,220 10,585 9,085 1,615 37,505 46,948
14,405 11,240 3,660 2,065 31,370 38,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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