AoeStats
← Knifez小刀

African Clearing

510693338Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
965
+15
🇯🇵 Japanese · Japan
958
+15
🇨🇳 Burgundians · China
949
-16
🇨🇳 Varangians · China
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,329 14:35 — — ⚔ Scouts into Towers
27 1,166 16:51 25:59 —
24 1,023 15:21 19:26 — ⛏ Fast Castle
13 569 14:16 33:29 — ⚔ M@A into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,535 8,760 3,575 2,600 27,470 31,232
10,455 6,475 2,800 1,200 20,930 21,613
6,870 5,520 3,510 775 16,675 18,993
6,785 6,662 965 450 14,862 17,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.