AoeStats
← 6X_Kanna_X6

Nomad

510222689Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
769
+13
🇲🇽 Goths · Mexico
566
+21
🇺🇸 Malay · United States
549
+22
🇳🇿 Wu · New Zealand
547
+22
🇨🇴 Vikings · Colombia
701
-20
🇺🇸 Varangians · United States
686
-20
🇺🇸 Persians · United States
685
-20
🇨🇱 Britons · Chile
656
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 813 23:35 28:55 — ⛏ Fish Boom FC
14 703 21:30 30:41 50:24 ⛏ Fast Castle
13 669 16:18 21:54 43:19 ⛏ Fish Boom FC
13 648 20:42 29:48 48:06 ⚔ Fish Boom into Drush into Fire Galleys into Scouts FC
13 680 19:55 29:49 42:04 ⚔ Fish Boom FC into Scouts
12 587 16:54 38:55 48:55 ⛏ Fish Boom into Fire Galleys
8 421 18:06 24:51 — ⚔ Fish Boom into Scouts
8 380 40:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,020 12,320 8,400 3,200 37,940 44,266
15,970 11,545 5,490 300 33,305 42,298
10,820 12,420 4,915 2,275 30,430 32,190
9,935 12,045 2,910 2,240 27,130 30,842
8,155 7,689 3,315 2,555 21,714 24,390
7,515 8,225 1,450 1,075 18,265 21,346
6,415 7,764 820 2,450 17,449 26,916
2,890 2,250 50 200 5,390 7,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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