AoeStats
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Arena

510208501Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 64m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
830
+10
🇺🇸 Huns · United States
633
+18
🇦🇷 Spanish · Argentina
551
+21
🇺🇸 Poles · United States
550
+21
🇦🇷 Spanish · Argentina
743
-20
🇬🇧 Varangians · United Kingdom
674
-18
🇨🇱 Mongols · Chile
659
-17
🇵🇪 Vietnamese · Peru
617
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,702 11:32 16:26 33:11 ⛏ Fast Castle
19 1,244 14:01 20:00 44:54 ⛏ Fast Castle
19 1,196 10:31 21:48 41:06 ⛏ Fast Castle
16 1,009 11:47 20:33 34:39 ⛏ Fast Castle
16 997 13:50 23:15 36:47 ⛏ Fast Castle
10 660 11:28 18:12 38:47 ⛏ Fast Castle
5 338 10:51 16:20 — ⛏ Fast Castle
4 237 15:49 23:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,680 24,865 31,200 6,150 106,895 118,460
30,360 21,365 16,440 2,800 70,965 82,829
28,590 23,230 12,445 6,590 70,855 82,175
19,530 21,420 13,715 1,500 56,165 66,653
32,470 7,520 3,465 4,200 47,655 61,693
22,285 9,477 12,110 1,625 45,497 50,632
6,420 3,735 1,035 1,125 12,315 18,990
4,240 2,850 1,040 1,300 9,430 9,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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