AoeStats
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MegaRandom

510201653Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 52m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
787
+10
🇧🇷 Byzantines · Brazil
748
+11
🇨🇱 Mongols · Chile
643
+16
🇺🇸 Khmer · United States
641
+16
🇸🇬 Huns · Singapore
795
-19
🇨🇳 Goths · China
644
-13
🇫🇷 Mongols · France
581
-11
🇪🇸 Chinese · Spain
555
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 932 15:12 25:37 37:32 ⛏ Fast Castle
18 958 13:47 19:30 36:10 ⛏ Fast Castle
14 706 14:52 30:23 — ⛏ Fast Castle
13 657 16:11 26:26 40:36 ⚔ Archers FC
13 680 12:10 21:11 33:17 ⛏ Fast Castle
10 496 17:46 27:51 47:33 ⛏ Fast Castle
4 207 13:28 — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,795 23,360 13,625 1,050 59,830 71,014
15,355 14,270 6,765 900 37,290 42,093
14,925 10,274 10,675 545 36,419 44,484
11,570 11,413 5,260 2,150 30,393 37,941
12,885 9,935 5,335 545 28,700 37,318
8,385 8,668 3,470 1,830 22,353 28,052
1,350 575 50 100 2,075 3,577
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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