AoeStats
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Nomad

508708067Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 64m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1102
+16
🇹🇷 Varangians · Türkiye
1040
+18
🇹🇷 Dravidians · Türkiye
1025
+18
🇺🇸 Britons · United States
1103
-18
🇬🇧 Koreans · United Kingdom
1085
-17
🇳🇱 Malians · Netherlands
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,868 16:35 20:41 40:20 ⛏ Fish Boom into Galleys FC into Fire Galleys
30 1,907 13:41 19:26 47:12 ⛏ Fish Boom FC
25 1,642 15:33 21:36 56:58 ⚔ Fish Boom into Skirms
22 1,439 14:38 18:49 37:34 ⛏ Fish Boom into Galleys FC
18 1,178 12:59 19:18 32:07 ⛏ Fish Boom
8 521 15:09 24:43 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,915 40,780 19,805 4,800 92,300 102,685
26,770 38,670 17,840 3,455 86,735 95,515
11,180 31,971 12,175 5,900 61,226 64,708
15,095 21,825 5,325 2,555 44,800 47,769
17,040 9,750 10,710 4,560 42,060 43,467
3,475 2,905 660 170 7,210 10,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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