AoeStats
← Marcus Aurelius

Arena

510440809Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 31m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1090
+14
🇹🇷 Turks · Türkiye
1063
+15
🇧🇷 Goths · Brazil
1107
-16
🇧🇷 Huns · Brazil
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
36 1,136 11:36 20:34 — ⛏ Fast Castle
21 668 14:17 18:12 — ⛏ Fast Castle
19 619 14:28 23:37 —
19 599 12:43 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,310 5,990 1,120 975 16,395 17,013
7,070 4,610 1,265 1,000 13,945 16,656
7,520 3,400 1,565 750 13,235 18,828
6,310 2,470 805 0 9,585 10,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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