AoeStats
← Chino_malo

Arena

510018673Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 61m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
896
+17
🇨🇱 Teutons · Chile
896
+17
🇧🇷 Portuguese · Brazil
932
-17
🇧🇷 Danes · Brazil
924
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,129 10:49 14:26 28:39 ⛏ Fast Castle
18 1,097 10:53 18:16 37:32 ⛏ Fast Castle
18 1,125 11:18 15:46 33:17 ⛏ Fast Castle
17 1,079 11:18 15:11 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,445 19,732 18,150 2,915 70,242 118,268
34,625 17,700 10,115 4,850 67,290 84,581
20,290 20,580 9,570 4,335 54,775 71,092
23,065 11,610 16,045 2,160 52,880 69,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.