AoeStats
← 2ScareD23

Yucatan

510718526Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 43m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1334
+14
🇩🇪 Varangians · Germany
1317
+15
🇹🇷 Burgundians · Türkiye
1328
-16
🇨🇳 Spanish · China
1267
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,689 11:20 15:52 31:08 ⛏ Fast Castle
25 1,070 9:59 17:08 36:17 ⛏ Fast Castle
22 934 12:51 20:07 43:10 ⛏ Fish Boom FC
18 777 11:11 17:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,095 13,624 15,025 2,920 63,664 69,421
18,845 15,163 9,135 2,900 46,043 58,053
13,095 9,095 7,000 850 30,040 37,251
8,260 3,559 1,175 430 13,424 13,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.