AoeStats
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Pilgrims

509185907Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1001
+17
🇵🇱 Dravidians · Poland
983
+17
🇬🇧 Varangians · United Kingdom
952
+19
🇮🇹 Lithuanians · Italy
1085
-20
🇮🇹 Ethiopians · Italy
1080
-21
🇮🇹 Bohemians · Italy
869
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,654 11:23 19:27 37:00 ⛏ Fish Boom into Galleys FC
34 1,558 13:12 21:34 32:26 ⛏ Fish Boom into Fire Galleys FC
26 1,202 8:50 16:22 — ⚔ Fish Boom into Scouts into Galleys
23 1,070 10:13 18:17 32:22 ⛏ Fish Boom FC
20 919 10:49 16:17 33:01 ⛏ Fish Boom FC
17 787 11:37 18:49 38:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,150 24,145 8,795 500 52,590 70,977
16,515 16,189 5,300 1,840 39,844 41,423
16,345 8,430 6,590 4,250 35,615 42,827
13,820 7,060 9,695 850 31,425 34,349
12,210 9,160 3,360 1,370 26,100 29,431
10,155 9,347 3,660 2,400 25,562 26,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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