AoeStats
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Black Forest

510559347Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 106m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1186
+16
🇬🇧 Wei · United Kingdom
1159
+17
🇭🇰 Franks · Hong Kong SAR China
1132
+18
🇺🇦 Chinese · Ukraine
1198
-18
🇺🇸 Magyars · United States
1171
-17
🇺🇸 Japanese · United States
1155
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 5,179 12:44 18:11 44:32 ⛏ Fish Boom FC
45 4,773 14:13 18:08 31:04 ⛏ Fast Castle
41 4,344 12:05 16:23 29:39 ⛏ Fish Boom FC
38 4,007 10:56 20:14 41:27 ⚔ M@A FC into Archers
33 3,548 11:42 16:38 34:29 ⛏ Fish Boom FC
30 3,240 16:08 28:42 52:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,900 66,080 28,270 2,380 203,630 209,015
73,235 83,069 31,140 4,500 191,944 242,793
117,270 37,385 30,685 2,700 188,040 215,302
50,895 75,259 20,805 6,940 153,899 169,707
49,335 45,156 20,535 6,045 121,071 148,862
39,405 27,039 7,670 1,970 76,084 81,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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