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Baltic

510551860Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 59m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,770 11:35 18:32 36:03 ⛏ Fish Boom into Galleys FC
36 2,123 12:03 16:24 34:43 ⛏ Fish Boom FC
33 1,958 10:35 25:22 — ⚔ Scout Rush
33 1,954 12:09 16:25 56:27 ⛏ Fish Boom
30 1,809 11:31 18:13 33:11 ⛏ Fish Boom into Fire Galleys FC
28 1,687 11:38 17:23 30:40 ⛏ Fish Boom FC
28 1,663 11:09 17:36 34:43 ⛏ Fish Boom FC
19 1,129 10:51 15:06 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,690 27,810 18,854 5,875 67,229 78,688
18,150 37,789 7,865 1,900 65,704 66,571
23,415 23,690 13,975 900 61,980 96,528
21,705 17,675 19,165 1,175 59,720 63,186
12,010 13,957 7,195 1,275 34,437 40,257
14,605 11,830 4,185 2,320 32,940 44,289
12,455 10,915 5,635 950 29,955 35,636
12,295 8,275 2,815 950 24,335 28,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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