AoeStats
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African Clearing

510712628Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 52m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
888
+15
🇦🇹 Celts · Austria
868
+16
🇺🇸 Bohemians · United States
845
+17
🇫🇷 Gurjaras · France
834
+17
🇨🇳 Franks · China
890
-17
🇺🇸 Varangians · United States
866
-16
🇨🇳 Goths · China
863
-16
🇲🇽 Italians · Mexico
846
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,496 13:53 19:19 42:41 ⚔ Drush into Scouts FC
25 1,340 15:16 21:58 51:08 ⛏ Fast Castle
22 1,156 15:30 23:51 38:23 ⛏ Fast Castle
22 1,185 14:18 18:11 35:20 ⛏ Fast Castle
19 1,012 16:41 29:40 50:15 ⚔ M@A into Scouts into Archers
14 752 17:16 31:12 38:49 ⛏ Fish Boom FC
10 533 13:11 26:17 38:29 ⛏ Fish Boom FC
5 264 14:53 28:23 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,780 14,735 15,000 1,285 51,800 62,322
21,365 16,565 8,645 3,100 49,675 58,902
20,440 15,395 8,975 2,470 47,280 52,044
22,725 13,455 7,310 1,700 45,190 46,929
21,900 14,841 6,530 1,850 45,121 57,182
16,780 10,455 5,825 5,040 38,100 47,479
16,560 5,905 5,750 2,050 30,265 32,158
3,685 3,160 430 100 7,375 9,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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