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Lombardia

510073032Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1541
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1510
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1472
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🇨🇳 Huns · China
1503
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🇹🇼 Vietnamese · Taiwan
1460
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🇨🇳 Saxons · China
1458
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1394
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,649 10:32 16:03 27:57 ⛏ Fast Castle
53 2,602 9:52 20:05 35:33 ⛏ Fast Castle
53 2,569 9:41 22:58 38:35 ⚔ M@A FC
43 2,080 10:38 14:51 31:09 ⛏ Fast Castle
43 2,079 11:06 15:41 30:21 ⛏ Fast Castle
42 2,059 9:18 14:35 37:23 ⛏ Fast Castle
32 1,568 9:49 21:23 34:48 ⚔ Scout Rush
30 1,442 12:05 15:49 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,170 21,847 20,945 7,250 86,212 87,334
26,195 31,125 14,400 4,115 75,835 86,420
24,015 21,900 14,320 3,930 64,165 65,670
24,800 18,443 12,170 2,790 58,203 62,456
23,730 20,084 9,540 2,850 56,204 67,643
21,955 16,610 13,475 400 52,440 73,279
19,320 21,046 9,320 2,030 51,716 55,760
23,900 17,485 4,675 1,650 47,710 50,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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