AoeStats
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Pilgrims

510069702Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 39m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1490
+13
🇨🇳 Varangians · China
1443
+15
🇹🇼 Mongols · Taiwan
1393
+17
1377
+17
🇦🇷 Dravidians · Argentina
1441
-18
🇦🇷 Britons · Argentina
1414
-15
🇨🇳 Goths · China
1399
-15
🇦🇹 Wu · Austria
1390
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,566 11:55 16:39 25:01 ⛏ Fish Boom into Fire Galleys FC
39 1,529 11:33 16:05 — ⛏ Fish Boom FC
37 1,458 10:12 19:57 — ⛏ Fish Boom into Galleys FC
35 1,382 9:41 18:45 — ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,368 12:54 16:44 — ⛏ Fish Boom FC
33 1,286 11:06 23:51 — ⚔ Fish Boom into Drush into Towers FC
27 1,055 12:08 16:02 33:29 ⛏ Fish Boom FC into Fire Galleys
20 804 10:09 15:34 35:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,230 14,925 13,405 1,150 53,710 56,181
17,665 16,110 8,985 3,250 46,010 48,868
7,875 15,108 6,705 1,685 31,373 31,691
8,010 12,700 2,255 2,720 25,685 27,516
9,240 8,589 3,585 1,680 23,094 24,967
7,850 8,748 3,110 1,760 21,468 25,110
4,750 7,740 1,610 850 14,950 15,612
3,300 2,814 360 860 7,334 6,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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