AoeStats
← GustavoSL82

Black Forest

510210871Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 45m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
811
+11
778
+12
🇲🇽 Huns · Mexico
759
+29
🇧🇷 Britons · Brazil
745
-14
🇺🇸 Dravidians · United States
674
-11
🇧🇷 Italians · Brazil
674
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 745 12:14 16:39 31:56 ⛏ Fast Castle
14 624 13:32 26:45 42:29 ⚔ Drush
13 575 13:00 21:15 35:45 ⛏ Fast Castle
12 540 16:01 19:41 33:16 ⛏ Fast Castle
11 495 13:00 22:12 31:08 ⛏ Fast Castle
9 407 12:35 24:50 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,590 12,235 7,885 2,900 42,610 50,011
18,470 10,952 10,525 1,580 41,527 50,109
13,225 12,555 7,015 2,935 35,730 41,666
11,650 11,424 6,615 2,005 31,694 36,623
13,670 9,775 5,610 2,315 31,370 37,024
10,700 8,277 4,240 1,625 24,842 28,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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