AoeStats
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Black Forest

510296426Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 62m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
1170
+15
🇦🇺 Ethiopians · Australia
1120
+17
🇦🇺 Romans · Australia
1117
+17
🇨🇳 Huns · China
1115
+17
🇮🇩 Mongols · Indonesia
1187
-18
🇨🇳 Persians · China
1185
-18
🇩🇪 Varangians · Germany
1163
-17
🇲🇦 Bohemians · Morocco
1057
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,162 12:08 17:15 30:54 ⛏ Fast Castle
34 2,096 11:31 23:58 32:05 ⛏ Fish Boom FC
30 1,883 10:44 15:44 32:14 ⛏ Fast Castle
30 1,851 12:47 19:29 33:16 ⛏ Fast Castle
24 1,468 11:33 15:05 29:15 ⛏ Fish Boom FC
22 1,334 12:50 16:55 28:57 ⛏ Fast Castle
16 994 11:23 16:57 31:29 ⛏ Fish Boom FC
15 903 13:24 18:27 48:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,950 32,410 33,740 1,040 112,140 123,122
44,270 25,175 21,320 1,000 91,765 100,774
36,670 21,450 24,265 4,400 86,785 90,279
25,555 27,916 23,195 3,735 80,401 102,747
36,090 21,289 20,965 1,950 80,294 83,650
33,910 28,942 10,640 3,025 76,517 96,712
13,170 26,890 23,155 4,745 67,960 70,878
21,005 20,112 3,250 890 45,257 55,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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