AoeStats
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Black Forest

510294138Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 22m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Danes · Norway
1134
+13
🇮🇳 Vikings · India
1118
+14
🇨🇳 Huns · China
1101
+14
🇦🇹 Poles · Austria
1051
+17
🇨🇳 Lithuanians · China
1076
-15
🇨🇳 Burgundians · China
1074
-15
🇨🇳 Bohemians · China
1074
-15
🇨🇳 Mongols · China
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,187 10:23 15:47 — ⛏ Fast Castle
36 827 16:29 — —
24 551 11:24 — — ⚔ M@A into Archers
21 480 11:59 15:43 — ⛏ Fast Castle
21 482 14:20 19:12 — ⛏ Fast Castle
19 429 12:12 17:28 — ⛏ Fast Castle
16 374 13:19 17:09 — ⛏ Fast Castle
15 348 13:20 20:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 3,640 350 400 9,715 10,945
4,395 3,884 730 75 9,084 10,111
4,880 2,775 405 850 8,910 10,067
4,375 3,721 200 200 8,496 8,659
4,175 3,345 300 300 8,120 8,831
3,825 3,373 400 270 7,868 9,032
3,125 3,119 805 750 7,799 9,052
2,550 1,030 50 125 3,755 3,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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