AoeStats
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African Clearing

510387212Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 68m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1141
+14
🇫🇷 Mongols · France
1088
+16
🇩🇪 Malay · Germany
1079
+18
🇲🇽 Persians · Mexico
1067
+17
🇫🇮 Celts · Finland
1111
-17
🇺🇸 Japanese · United States
1103
-29
🇫🇷 Huns · France
1102
-16
🇧🇪 Vietnamese · Belgium
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,835 12:45 38:02 63:52 ⚔ M@A into Towers
37 2,488 14:11 19:23 37:29 ⚔ Skirmisher Rush
30 2,022 15:39 27:55 49:03 ⚔ M@A Rush
29 1,968 13:31 51:33 — ⚔ Archers into Towers
28 1,874 14:47 20:35 46:15 ⚔ Towers FC
26 1,802 17:03 24:06 — ⚔ Skirmisher Rush
18 1,238 13:00 29:56 58:45 ⚔ Towers FC
16 1,084 13:14 22:13 46:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,120 29,983 11,270 2,800 68,173 79,811
18,900 18,633 14,445 3,055 55,033 73,176
20,610 20,387 8,470 2,855 52,322 58,301
17,535 15,812 14,280 2,510 50,137 59,841
20,115 16,195 4,180 3,875 44,365 59,097
16,000 11,470 7,370 3,805 38,645 48,223
13,780 12,393 1,820 3,950 31,943 34,271
12,295 9,489 1,450 875 24,109 25,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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