AoeStats
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Arena

510390822Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 48m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
970
+14
🇫🇷 Huns · France
958
+15
🇫🇷 Mongols · France
932
+16
🇹🇷 Hindustanis · Türkiye
961
-16
🇹🇷 Teutons · Türkiye
945
-16
🇹🇷 Turks · Türkiye
892
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,133 13:37 17:13 21:51 ◆ FC into Fast Imp
39 1,891 12:56 16:29 36:05 ⛏ Fast Castle
25 1,222 12:20 16:39 40:51 ⛏ Fast Castle
22 1,082 11:15 15:15 31:27 ⛏ Fast Castle
14 668 9:17 19:24 — ⚔ Archer Rush
9 459 13:18 18:18 22:51 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,200 7,500 17,650 2,150 53,500 61,202
22,670 12,095 10,605 950 46,320 50,513
12,370 15,285 12,260 3,605 43,520 50,761
18,350 13,515 6,815 200 38,880 43,712
7,625 6,475 3,150 200 17,450 18,589
6,520 6,625 2,180 985 16,310 21,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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